Thats us

Our philosophy

Our goal is to make change visible – whether the virtual reconstruction of Herod’s winter palace in Jericho; planned urban quarters, wind parks, roads or water body renaturation schemes; the simulation of the effects of climate change; or any other form of modelling or visualisation.

We use modern scientific methods to create virtual landscape models that allow people to experience and comprehend past, present and future landscapes. Our interdisciplinary team applies its expertise to projects both large and small.

This is how we reach the goal

Analysis of the initial situation and target groups; selection of methods

At the beginning, we analyze the initial situation: What is the nature of the project? What visual effects is it likely to have? Which perspectives on the project should be visualized?

Which target groups are to be addressed? Which methods can be used to optimally illustrate the project or the task? What data and resources are needed?

Planning of resources; internal project coordination of previews and deliveries

After defining the key aspects, we plan the resources and fix the project timeline: Costs and responsibilities, previews and deliverables within the project are clarified.

The responsible project managers closely coordinate all necessary work steps with the client. During this time, we request the required data, procure it and make it usable for the project.

Data processing; photo and video documentation; 3D modeling and visualization

Depending on the communication goal and the addressee, the following visualizations are created: image-based 3D simulations, realistic 3D visualizations or even 4D animations of complex processes.

Our methods can be combined flexibly, i.e. we can react to new developments, issues and objectives and update or adapt our work accordingly.

Context of the publication; selection of suitable presentation formats

Depending on the context and goal of the publication, different presentation formats can be realized: online or print, from Full HD to 8k or even freely walkable 3D scenes.

It is important that the presentation formats are clarified at an early stage in order to be able to implement complex methods, such as an acoustic simulation of wind turbines, with an appropriate lead time.

Addressee-appropriate communication; events and presentations

We support you in communicating your projects with a wide variety of target groups. Many channels are conceivable, e.g. classic presentations, information films or interactive 3D models at on-site events.

We take on the role of objective mediator – our project managers have a high professional reputation and the visualizations created are based on scientifically proven methods.

Our Team

Jochen Mülder, Managing partner

Jochen Mülder studied landscape planning in Kassel, Germany. In his thesis he researched the perceptibility and comprehensibility of different 3D methods for the visualisation of landscape planning. As a research assistant at the University of Kassel, he developed a GIS-supported model for the analysis of the urban climate of Hong Kong. As a GIS specialist in the field of landscape planning he later worked for a Hamburg-based planning office. In 2010 he became managing director of Lenné3D.

Steffen Ernst, Software developer

Steffen Ernst is a chartered engineer in the field of computational visualistics. He has been involved with the Biosphere3D project since the very start, working on the development of the software as a research assistant at the Zuse Institute Berlin from 2008. Since 2011 he has been at Lenné3D with responsibility for the development of software. This encompasses different ArcGIS Desktop plug-ins such as Vegetation3D, internal library software and our 360° tool. His passions are photography and the Biosphere3D open-source project.

Agnes Kirchhoff, Biologist

Agnes Kirchhoff is a graduate biologist. After graduating from university she developed biological and landscape planning surveys for multiple planning offices. For the Botanical Garden and Botanical Museum Berlin-Dahlem she coordinated the German Botanical Node project of the Global Biodiversity Information Facility (GBIF). For Lenné3D she creates vegetation exposés and is responsible for the ordering and quality control of new 3D plant models.

Ludwig Fuchs, 3D Artist

Ludwig Fuchs MA is a trained archaeologist. Since 2008 he has participated in this capacity in many international projects in Kuwait, Greece, Egypt, Germany and the United Kingdom. He has been working for Lenné3D on a freelance basis since 2011 as a 3D modeller and graphic designer. He also advises clients in the fields of archaeological and historical buildings and landscapes.

Our Partners

Institute for Climate and Energy Concepts, Lohfelden

Environmental meteorology, Climate, Air, Pollution

Verena Stark - Commercial art, Cologne

Commercial art and layout

Möhler + Partner Ingenieure AG, Munich

Acoustic simulations

Laubwerk GmbH, Berlin

3D plant models

Lünstroth GmbH, Bielefeld

Consulting and video production

X- Life Studios, Hamburg

Sound and Sounddesign